Iris was created for the 2014 Global Game Jam in under 48 hours
The theme for the 2014 GGJ was a quote that stated "We don't see things as they are, we see them as we are". We decided to create a game where the player can alter the environment based on their character's perspective. . Damon Chandler was responsible for all of the game's code and assisted in design. I was responsible for all of the game's art and level design.