"SNÖ" is a game created for the 2013 Holiday Game Jam. Holiday Game Jam was started by Glitch City LA
as a way to create games representing the spirit of the holidays. All of the games created within the 2 week jam
are bundled together and can be purchased for $1.00 and all profits go to the Child's Play Charity. "SNÖ" is the first
3d game I've created. It's meant to be a nice and relaxing environment you can walk around in. I collaborated with
several people on the project.
THE RULES ARE SIMPLE
The Rules are Simple was created for Ludum Dare 26 - Minimalism. This game takes rules placed by
traditional platformers and changes them as the game goes on. It becomes more simplified as the player gets
further. The visuals are inspired by Piet Mondrian.
CAN I TAKE DIS ORDER?
"Can I Take Dis Order" was made for Global Game Jam 2013. The theme was the sound of a heartbeat
I helped design and program the game. In Can I Take Dis Order you play as an employee at a fast
food restaurant. Your goal is to keep your heart rate down by satisfying customers and your manager.
The player can also sabotage orders to remove more stress. The game's main mechanic of typing
out orders is inspired by "Cart Life" and creates the monotony of working in the fast food industry.
Team: Sebastien Vakerics, Matt McConnell, Alex Previty, Antionette Brown, Saam Pahlavan
Princess Panic was created for the Adventure Time Game Jam. The theme was to create a game
based off the Cartoon Network show, "Adventure Time". We were also required to add a secret snail
from the show into the game. In Princess Panic you must use Jake's stretch powers to reach higher
areas and take out the Ice King's penguin minions. I did the design and art for the game.
Team: Luke Keyes, Saam Pahlavan